Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce 820M      (ID=0x1140)
    Vendor:   NVIDIA
    VRAM:     1998 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.051 seconds
Platform assembly: D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Github\Unity\Survival Shooter\Builds\FlashbackDemo_Data\Managed\System.dll (this message is harmless)
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.076490 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 10bc -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.860377 ms

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 816.
Total: 0.376594 ms (FindLiveObjects: 0.041843 ms CreateObjectMapping: 0.017763 ms MarkObjects: 0.298827 ms  DeleteObjects: 0.008684 ms)

DirectoryNotFoundException: Directory 'D:/Github/Unity/Survival Shooter/Builds/FlashbackOutput' not found.
  at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0 
  at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0 
  at FlashbackVideoRecorder.FlashbackRecorder.OnApplicationQuit () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Releasing render texture that is set to be RenderTexture.active!
 
(Filename:  Line: 516)

